Guess who

Very educational exercise to show how difficult it is to get new ideas.

Type

Energizer

Purpose 

  1. Bonding between participants 
  2. Practice in thinking creatively

Time

Approximately 5 - 10 minutes

Group size

Best suited for group size 2 to 100

Instructions

  1. Get together in pairs. 
  2. Look carefully at how each other is dressed, what the hair is like, etc. 
  3. Ask the pairs to stand with their backs to each other. 
  4. Both parties must now change 5 things about their appearance (it is usually fairly easy). 
  5. They must now turn to each other and see if they can see what changed. 
  6. Now they change 10 things (this can usually only succeed if we start to take things from the other couples or things from the room - everything is allowed).

Hint

  1. You can vary the number of things that need to be changed as much as you want, but the point is that it should be really hard in order to force participants to break the boundaries of their conventional thinking. 
  2. If it is too hard to guess what the other has changed in his appearance, they tell each other what they have done. The exercise's primary purpose is not a guessing game, but to force the participants to continue to get ideas. 
  3. You can also ask the participants to change each other's appearance. However, this is much more difficult as intimate spheres are being breached here.

Why use energizers in a meeting

In an time with far too many boring and ineffective meetings where we spend endless hours glued to a chair, energizers and power mingling exercises are effective and diverse means to jumpstart energy and group dynamics. Read more about energizers here ...

More info about energizers

Bo Krüger, Moving Minds, bo@movingmi...

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